Vanguard: Normandy 1944
by Pathfinder GamesSound Designer & Composer
2015 - 2018
A WWII multiplayer first-person shooter, powered by Cryengine.
- Foley recording, audio editing, voice artist direction, script writing and mixing all audio for the game and promo material.
- Sourcing library material where required on a limited budget.
- Composed interactive music and soundtrack.
- Implementing audio using Wwise and Cryengine tools including Mannequin, Flowgraph and the engine's audio tools.
- Worked closely with programmers in the implementation or Google Resonance - bringing spatial audio to the game for increased immersion.
- Worked closely with designers to meet artistic requirements and ensure parity throughout the game.
- Filming and editing promo videos including trailers, gameplay clips and the Kickstarter campaign video.