I am a Sound Designer and Composer based in London. I have a BSc degree in Sound for Media, a music technology course, with many years of design and composing for freelance projects and voluntary independent game development. With experience as a professional technician and operator, I have mixed and edited audio for live events and broadcast. I have credits on various game projects, from first-person shooters to mobile games; all of which require equal amounts of dedication and creativity. Working to create unique and engaging projects is important to me; seeing different disciplines come together to produce something great.
Experienced with:
Experienced with:
- Cubase/Nuendo - Logic - ProTools - Ableton Live - Wwise - FMod - SoundForge - Audacity - Adobe Audition |
- Video Editing - Premiere Pro - After Effects - Photoshop - Unity - Unreal - Cryengine - C# - Javascript |
- Audio recording - Foley design - Audio editing - Audio mixing - Location recording - Dialog recording - VO artist direction - Community management - Marketing material creation |
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I am very passionate about gaming and the creation of immersive and engaging audio. With experience in different game engines, as well using both audio middleware programs and code-based solutions, I am able to create and implement realistic and immersive sound and music to enhance the player experience. Along with our programmers, I successfully aided the first implementation of 3D audio in Cryengine, and believe it to be a vital future in game audio. Audio in games is often overlooked, but is vital for aiding gameplay and improving immersion.