Callum Bigden

Sound Designer & Composer

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I am a Sound Designer and Composer based in London. I have a BSc degree in Sound for Media, a music technology course, with many years of design and composing for freelance projects and voluntary independent game development. With experience as a professional technician and operator, I have mixed and edited audio for live events and broadcast. I have credits on various game projects, from first-person shooters to mobile games; all of which require equal amounts of dedication and creativity. Working to create unique and engaging projects is important to me; seeing different disciplines come together to produce something great.

Experienced with:
- Cubase/Nuendo
- Logic
- ProTools
- Ableton Live
- Wwise
- FMod
- SoundForge
- Audacity
- Adobe Audition
- Video Editing
- Premiere Pro
- After Effects
- Photoshop
- Unity
- Unreal
- Cryengine
- C#
- Javascript
- Audio recording
- Foley design
- Audio editing
- Audio mixing
- Location recording
- Dialog recording
- VO artist direction
- Community management
- Marketing material creation

I am very passionate about gaming and the creation of immersive and engaging audio. With experience in different game engines, as well using both audio middleware programs and code-based solutions, I am able to create and implement realistic and immersive sound and music to enhance the player experience. Along with our programmers, I successfully aided the first implementation of 3D audio in Cryengine, and believe it to be a vital future in game audio. Audio in games is often overlooked, but is vital for aiding gameplay and improving immersion.


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