Phantom Covert Ops - Game Audio Showcase
Phantom was the first VR project I was involved with, learning the ropes of VR development in a project that was heavy into production when i came on board. The world was fun to work on, and enhancing the unique movement mechanics, while learning the strengths and weaknesses or VR audio. Here I learnt the joys of VR interactions, making the most of every little player intereaction and making everything feel as tactile as possible.
Company: nDreams
Role: Audio Designer
Released: 2020
Platforms: Meta Quest, Microsoft Windows
Engine: Unreal
Audio: Fmod
A stealth-action game where the player navigates using a kayak and an arsenal of weapons.Â
Audio design.
Audio implementation using Fmod studio.
Unreal engine implementation using Blueprints.
Working alongside the Audio Director to understand requirements and ensure assets and implementation are done to the highest standard.
Ensure tone and technical parity across all audio assets.
Marketing material audio mixing - including launch trailer and social media assets.
Some functionality mixing - weapons, ambiences, cheats.
Phantom Covert Ops - Launch Trailer
I worked with publishing to provide mixes for various release trailers for Phantom. As some were used in announcement showcases and with external partners, the trailers were mixed to appropriate loudness standards and broadcast requirements.