Please bear with as I update to a new website as it was a little outdated. In the meantime here is my latest showreel with some of my most recent work.
Company: nDreams
Role: Senior Audio Designer
Released: 2023
Platforms: PlayStation VR2
Engine: Unreal
Audio: Wwise
Nominated for Best Sound Design at the 2024 Game Audio Awards
Synapse - Game Audio Showcase
Audio design.
Audio and music implementation in Unreal and Wwise.
Managing task organisation between myself and two other sound designers, ensuring implementation was possible in a singular project environment.
Working alongside the composer to ensure the music was as required.
Working alongside production to ensure all audio goals and deadlines were met.
Working with the game director on dialog recording and in-game implementation.
Mixing of the game on hardware.
Company: Near Light, an nDreams Studio
Role: Senior Audio Designer
Released: 2024
Platforms: Meta Quest
Engine: Unreal
Audio: Wwise
Audio design.
Audio and music implementation in Wwise and Unreal.
The overall audio tone.
Audio concepting and style definition in pre-production.
Working alongside the composer to ensure briefs were well presented and delivered upon.
Working with code on feature implementations - VOIP, state changes, audio tools.
Working alongside production to ensure all audio goals and deadlines were met.
Optimising audio resources and maintaining the performance once the game was live.
Mixing audio for the game.
Frenzies - Game Audio Showcase
Fracked - Game Audio Showcase
Company: nDreams
Role: Audio Designer
Released: 2021
Platforms: PlayStation VR, Microsoft Windows, Meta Quest (2024)
Engine: Unreal
Audio: Fmod
Audio design.
Audio implementation using Fmod studio
Blueprint implementation in Unreal.
Tone exploration.
Working alongside the game director and music composer to ensure the story beats are hit properly.
Story dialog editing and implementation.
Game enemy dialog editing, processing and implementation.
Working closely with code to ensure appropriate audio tools are required.
Marketing material audio mixing.
Game mixing.