by Paperbox Studios
Sound Designer and Composer
2015
ShapeWay! A game about shapes and, erm, way?
Created 8-bit style sound effects
Developed and composed the soundtrack
Released on Android and iOS
This was the first game I worked on with Paperbox, which started way back in 2014. My role was to compose background music and create sound design that would compliment the games visuals and gameplay, including all of the dying. As everything tries to kill you in the game, it was important for the sound to not demean or insult the player. Every mode of death has its own unique sound, from being squished by a crusher to breaking on the spikes.
Every sound was designed to feel 'real', yet downgraded. The seemingly simple pixel-art visual style lent itself well to 8-bit sound effects, however from fear of being too predictable, I thought it was best to stay away from this. Instead, real world sounds were used and distorted to give a downgraded impression; to provide extra depth to the world while being in tune with the visuals. For example the real-world boots for the footsteps, or an angle grinder for the saw blade, and the smashing glass for the poor character getting spiked.
On the other hand, the soundtrack is almost entirely reliant on an 8-bit sound. Initially the four worlds were to be named after shapes - circle, square, triangle and pentagon. It was my intention to therefore have a different tune for each world, based on the relating audio waves - sine, square and triangle, with pentagon involving a combination of all three. This gave each world a distinct musical sound, while remaining in the 8-bit realm. The menu music was the exception, and includes bells with additional percussion to make it just that little bit different, and hopefully not too annoying!